Game Development
End-to-end Unity 3D game development — gameplay systems, AI, player controllers, and polished prototypes.
See examples →Game & VR Developer
Unity 3D • OpenXR • Computer Vision • Blender — crafting VR/AR experiences, simulations, and interactive prototypes that ship.
I'm Rahul Kumar — a Game & VR developer focused on building immersive, technically grounded interactive experiences. My work spans Unity 3D, VR/AR development, and computer vision with OpenCV, and I enjoy turning hard engineering problems into polished, performant prototypes.
Currently pursuing B.Tech (Mechanical) at IIT Mandi, I've shipped VR interaction systems, AR glasses for the visually impaired, and real-world flood simulations using photogrammetry — always with a bias toward performance, clarity, and good UX.
Built research-grade VR interactions and headset integration — prototyped locomotion systems, hand-tracking controls, and rendering optimizations for standalone headsets.
Developed an AR-glasses solution to assist visually impaired users — combining real-time vision with intuitive feedback.
Designed flood-simulation experiences and photogrammetry-driven environment builds for VR research.
Coursework in Modelling & Simulation, CFD, and CAD — bridging mechanical design with VR/game projects.
Focus on Science & Mathematics — foundation for engineering and computer graphics work.
End-to-end Unity 3D game development — gameplay systems, AI, player controllers, and polished prototypes.
See examples →Immersive VR/AR experiences with OpenXR — locomotion, hand tracking, UI, and headset-grade performance tuning.
See examples →Blender modelling, photogrammetry pipelines, and real-world environment reconstruction for games and simulations.
See examples →Real-time OpenCV pipelines, CFD-driven visualisations, and bespoke prototypes for research-grade applications.
Let's talk →Open to internships, freelance, and collaboration opportunities. The fastest way to reach me is by email.
Mandi, Himachal Pradesh, India
Download Resume