Simulation & XR engineering studio

Simulations that behave like the real thing.

We build training simulators, digital twins, and real-world 3D capture pipelines — physics that holds up, running at headset frame rates on the hardware you actually have.

  • NDA before the first call
  • Fixed scope, fixed price
  • You own all IP on delivery
Directyou work with the engineer who builds it
Shipped & licensedcommercial simulator
162automated tests in production sim code
72 / 90 FPSsustained on standalone VR

Capabilities

What we build

Most studios split real-time 3D and simulation engineering between two vendors. We do both, so what looks right also behaves right.

01

Training simulators

Operator training without the hardware — ground control stations, procedure trainers, multi-screen situational awareness. Built and delivered to a paying client.

See the case study
02

Digital twins & industrial visualisation

Live data driving an interactive 3D environment, optimised for real-time. Built during an XR digital-twin engagement at Climatech.

Discuss a project
03

Real-world 3D capture

Drone and ground photogrammetry into engine-ready geometry — COLMAP and Open3D pipelines, Gaussian splat capture, decimated mesh proxies for physics.

Discuss a project
04

Physics & simulation engineering

Fluid solvers, flight dynamics, GNSS and sensor simulation, GPU compute. The part most XR studios subcontract — we write it.

See the case study

Clients & Track Record

Companies & organizations worked with

Proven engineering track record delivering real-time 3D graphics, XR digital twins, and simulation pipelines across industry engagements.

XR & Digital Twins Freelance / Contract Engagement

Climatech

Engineered interactive XR digital twin modules and real-time visualization pipelines, integrating live data feeds with optimized 3D environment models.

  • Digital Twins
  • Unity
  • Real-time 3D
  • Live Data
Spatial Computing & AR/VR Internship / Freelance Engagement

Glimpse Tech

Developed immersive VR/AR applications, spatial computing prototypes, and computer vision pipelines optimized for real-time headset performance.

  • AR/VR
  • Spatial Computing
  • Unity / C#
  • Computer Vision

Selected work

Four projects, in depth

Real screenshots and diagrams from the projects themselves. Each case study covers the problem, the engineering, and what shipped.

01 · Training simulator

A multi-screen ground control station for tactical drone operations — live telemetry visualisation and flight-mode state machines, giving operators full situational awareness without any physical flight hardware.

  • Unity
  • C#
  • Telemetry
  • State machines
Read the case study
Layered architecture diagram of the UAS simulation engine

02 · Simulation engine

A from-scratch tactical UAS simulation engine: WGS-84 geodesy, GNSS and INS modelling with a graded fix ladder, RF propagation with terrain masking, and protocol-conformant KLV, CoT and DIS output that real tooling ingests.

  • Python
  • MISB ST 0601
  • IEEE 1278 DIS
  • GNSS / INS
Read the case study
A synthesised valley with lakes, generated by TerraKit and imported into Unity

03 · Tooling · Unity

A Unity terrain generator driven by a sentence, a DEM, or both — with real hydrology, erosion and ecoregion-matched vegetation. A deterministic Python core writes a terrain package the Unity add-on imports and keeps editable at runtime through compute shaders.

  • Python
  • Unity
  • Compute shaders
  • Hydrology / DEM
Read the case study
The Living Room Arena title and room-analysis screen from the desktop simulator

04 · Mixed reality · Quest 3

A Quest 3 mixed-reality wave-defence game played inside your own scanned room — your real furniture is the only cover, and it burns through. Built so the whole game runs, tests and balances on a desktop with no headset.

  • Unity 6
  • Meta XR SDK
  • URP
  • Room scanning
Read the case study

How we work

What happens after you email

  1. 1

    Scoping call — free, 30 minutes

    What you need, what's technically possible, and roughly what it costs. If we're not the right fit, we'll say so on this call.

  2. 2

    Written proposal

    Fixed scope, fixed price, milestone dates. No hourly surprises.

  3. 3

    Build in milestones

    A working build at each milestone, not a status email. You see progress you can run yourself.

  4. 4

    Handover

    Source, documentation, and a walkthrough session. You own everything.

NDA before the first call if you need one. You own all IP on delivery.

Where we work from

Engineered at the foot of the Himalayas.

The studio works out of Mandi, Himachal Pradesh, and delivers remotely to teams anywhere. One engineering point of contact, a working build at every milestone, and replies within two working days.

Studio
Mandi, Himachal Pradesh, India
Time zone
IST · UTC+5:30
Delivery
Remote, worldwide

About Aerovant

Deliberately small, properly engineered

Aerovant is a simulation and XR engineering studio. We build training simulators, digital twins, and real-world 3D capture pipelines for teams that need software to behave like the real thing — not just look like it.

Our founder's background includes engineering engagements across companies like Glimpse Tech and Climatech, building real-time XR digital twins, spatial computing applications, and simulation pipelines.

You work directly with the engineer building your project — no account managers, no handoffs.

Rahul Kumar Founder & Engineer

  • 01

    Physics first

    Solvers, flight dynamics, and sensor models do the work — not baked animations that only look right.

  • 02

    Built for the real hardware

    Profiled on the headset or machine you'll deploy on, not just a desktop preview.

  • 03

    Tested like production code

    Automated tests in the simulation core — 162 of them in our UAS engine.

  • 04

    Yours on delivery

    Source, documentation, and full IP handed over at the end of every project.

Contact

Start a project

Tell us what you're building. We reply to every enquiry within two working days.

rahul@aerovant.me

linkedin.com/in/rahulk987

github.com/rahulkumar67-del

Mandi, Himachal Pradesh, India — working worldwide

Your details are used only to reply to this enquiry. Happy to sign an NDA before we talk specifics.