Training simulator
Tactical Drone GCS Simulator
A multi-screen ground control station that trains drone operators without any physical flight hardware — delivered to a paying client as a licensed, installer-packaged product.
The problem
Training a drone operator normally means occupying the real aircraft and the real ground control station. That hardware is expensive, shared between teams, and completely unavailable while it is deployed. Early-stage operators end up learning the interface on the equipment least able to spare the time — and a mistake during training costs an airframe.
What we built
A full ground control station reproduced in Unity, running as a standalone desktop application. Operators work across the same multi-screen layout they would face in the field: telemetry visualisation updating live, and a flight-mode state machine that moves the aircraft between operating modes exactly as the real system does. The result is a trainer that puts an operator in front of a realistic console with nothing on the flight line committed.
How it was engineered
The interface is driven by a live telemetry pipeline rather than scripted playback, so the displays respond to simulated aircraft state the way they would to a real feed. Flight-mode management runs through an explicit state machine, which keeps mode transitions legible and testable instead of scattered through UI callbacks — the difference between a demo and something an instructor can rely on. The build ships as a signed installer with license activation, so the client can distribute it to trainees as a normal piece of software.
Outcome
Delivered, licensed, and packaged for distribution — giving operators multi-screen situational-awareness practice without requiring physical flight hardware.
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